// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: PlaneTexFShader.fsh ********

// File data
static const char _PlaneTexFShader_fsh[] = 
	"uniform sampler2D\t\tTexture;\r\n"
	"\r\n"
	"uniform mediump vec2 \tRcpWindowSize;\r\n"
	"\r\n"
	"void main()\r\n"
	"{\t\r\n"
	"\tmediump vec2 vTexCoord = gl_FragCoord.xy * RcpWindowSize;\r\n"
	"\tgl_FragColor = texture2D(Texture, vTexCoord);\r\n"
	"}\r\n";

// Register PlaneTexFShader.fsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_PlaneTexFShader_fsh("PlaneTexFShader.fsh", _PlaneTexFShader_fsh, 199);

// ******** End: PlaneTexFShader.fsh ********

// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: PlaneTexFShader.fsc ********

// File data
A32BIT _PlaneTexFShader_fsc[] = {
0x10fab438,0xcfc41aa3,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0xac030000,0x1000000,0x4000000,0x0,0x0,0x8,0xa080100,0x0,0x81301,0x1000000,0x80010000,0x55535020,0x20,0x174,0x1,0x0,0x0,0x224,0x80,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x770009,0xffff,0x2,0x0,0x10000,0x6,0x0,0x0,0x0,0x0,0x3fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x30000,0x800000,0x4,0x2000e,0x20001,0x2,0x0,0x10002,0x100000,0x40002,0x1,0x50002,0x100001,0x60002,0x2,
0x70002,0x100002,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0x60000,0x80010002,0x80018001,0x8001,0x0,0x40000,0x40004,0x40004,0x10004,0x1d7ea000,0x168b4000,0x100e7020,0x568a3002,0x10867000,0x16b03002,0x11065000,0x3003,0x1b72a022,0x44b04001,0x1006d000,0x53001,0x0,0x80010002,0x80018001,0x8001,0x0,0x100000,0xf0000,0x60a000f,0x30003,0x30003,0x0,0x0,0x40004,0x40004,0x10000,0x30002,0x10001,0x0,0xa0000000,0xe003140c,0x6,0x80010000,0x55535020,0x20,0x174,0x1,0x0,0x0,0x2a4,0x80,0x2,0x7d,0x0,0x8,0x0,
0xffffffff,0x0,0x770009,0xffff,0x20002,0x0,0x10000,0x6,0x0,0x0,0x0,0x0,0x1fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x30000,0x800000,0x4,0x2000e,0x20001,0x2,0x0,0x10002,0x100000,0x40002,0x1,0x50002,0x100001,0x60002,0x2,0x70002,0x100002,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0x60000,0x80010002,0x80018001,0x8001,0x0,0x40000,0x40004,0x40004,0x10004,0x1d7ca000,0x168b4000,0x10087020,0x568a3002,0x10807000,0x16b03002,0x11005000,0x3003,0x1b702022,0x44b04001,0x1000d000,0x53001,0x0,0x80010002,
0x80018001,0x8001,0x0,0x0,0xf0000,0x60a000f,0x10001,0x10001,0x0,0x0,0x40004,0x40004,0x10000,0x30002,0x10001,0x0,0xa0000000,0xe0031408,0x6,0x800,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x3000000,0x57706352,0x6f646e69,0x7a695377,0x65,0x20303,0x100,0x2000001,0x300,0x74786554,0x657275,0x3180000,0x1000001,0x20000,0x1000100,0x6c670000,0x584d505f,0x41736f50,0x73756a64,0x57000074,0x20305,0x100,0x4040001,0xf00,0x0,
};

// Register PlaneTexFShader.fsc in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_PlaneTexFShader_fsc("PlaneTexFShader.fsc", _PlaneTexFShader_fsc, 972);

// ******** End: PlaneTexFShader.fsc ********

